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LPCGame
A Simple 2d Game Engine
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This is the complete list of members for AnimatedImage, including all inherited members.
| AnimatedImage(const std::string &file) | AnimatedImage | |
| AnimatedImage() (defined in AnimatedImage) | AnimatedImage | |
| Clip(int clipNum) const | Image | |
| Clip() const | Image | |
| ClipCount() const | Image | |
| File() const | Image | |
| GenClips(int cW, int cH) | Image | |
| H() const | Image | |
| Image() (defined in Image) | Image | |
| Image(const std::string &file) | Image | |
| Image::Load(const std::string &file) | Image | virtual |
| mActiveClip (defined in Image) | Image | protected |
| mClips (defined in Image) | Image | protected |
| mFile (defined in Image) | Image | protected |
| mNumClips (defined in Image) | Image | protected |
| mTexture (defined in Image) | Image | protected |
| Play(std::string name) | AnimatedImage | |
| Playing() | AnimatedImage | |
| Save(const std::string &file) const | AnimatedImage | virtual |
| SaveClips() const | Image | protected |
| SetActiveClip(int clip) | Image | |
| SetClips(const std::vector< Recti > &clips) | Image | |
| Size(int *w, int *h=NULL) const | Image | |
| Texture() | Image | |
| Update() | AnimatedImage | |
| W() const | Image | |
| ~AnimatedImage() (defined in AnimatedImage) | AnimatedImage | |
| ~Image() | Image |