LPCGame
A Simple 2d Game Engine
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This is the complete list of members for AnimatedImage, including all inherited members.
AnimatedImage(const std::string &file) | AnimatedImage | |
AnimatedImage() (defined in AnimatedImage) | AnimatedImage | |
Clip(int clipNum) const | Image | |
Clip() const | Image | |
ClipCount() const | Image | |
File() const | Image | |
GenClips(int cW, int cH) | Image | |
H() const | Image | |
Image() (defined in Image) | Image | |
Image(const std::string &file) | Image | |
Image::Load(const std::string &file) | Image | virtual |
mActiveClip (defined in Image) | Image | protected |
mClips (defined in Image) | Image | protected |
mFile (defined in Image) | Image | protected |
mNumClips (defined in Image) | Image | protected |
mTexture (defined in Image) | Image | protected |
Play(std::string name) | AnimatedImage | |
Playing() | AnimatedImage | |
Save(const std::string &file) const | AnimatedImage | virtual |
SaveClips() const | Image | protected |
SetActiveClip(int clip) | Image | |
SetClips(const std::vector< Recti > &clips) | Image | |
Size(int *w, int *h=NULL) const | Image | |
Texture() | Image | |
Update() | AnimatedImage | |
W() const | Image | |
~AnimatedImage() (defined in AnimatedImage) | AnimatedImage | |
~Image() | Image |