LPCGame
A Simple 2d Game Engine
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This is the complete list of members for EditorState, including all inherited members.
EditorState() (defined in EditorState) | EditorState | |
Free() | EditorState | protectedvirtual |
Init() | EditorState | protectedvirtual |
Load(Json::Value val) | EditorState | virtual |
LogicUpdate() | State | protectedvirtual |
Manager() | State | |
mCamera (defined in State) | State | protected |
mExit (defined in State) | State | protected |
mExitCode (defined in State) | State | protected |
mManager (defined in State) | State | protected |
mName (defined in State) | State | protected |
mScript | State | protected |
Name() | State | |
RenderUpdate() | State | protectedvirtual |
Run() | EditorState | virtual |
Save() | EditorState | virtual |
SetExit(std::string val) | State | |
SetName(std::string name) | State | |
State() (defined in State) | State | |
UnsetExit() | State | |
~EditorState() (defined in EditorState) | EditorState | |
~State() (defined in State) | State | virtual |