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LPCGame
A Simple 2d Game Engine
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This is the complete list of members for EntityEditor, including all inherited members.
| CheckMouseEvents() | EntityManager | virtual |
| Draw() | EntityManager | virtual |
| EntityEditor() (defined in EntityEditor) | EntityEditor | |
| EntityManager() (defined in EntityManager) | EntityManager | |
| GetEntity(const std::string &name) | EntityManager | |
| HandleMouseEvent(const SDL_MouseButtonEvent &mouseEvent) | EntityEditor | virtual |
| EntityManager::HandleMouseEvent(const SDL_MouseMotionEvent &mouseEvent) | EntityManager | virtual |
| mCamera (defined in EntityManager) | EntityManager | protected |
| mEntities | EntityManager | protected |
| Move(float deltaT) | EntityManager | virtual |
| PrintSharedPtrCount() (defined in EntityManager) | EntityManager | |
| Register(std::shared_ptr< MapEditor > mapEditor) | EntityEditor | |
| Register(TileBar *tileBar) | EntityEditor | |
| EntityManager::Register(std::shared_ptr< Entity > obj) | EntityManager | |
| EntityManager::Register(std::shared_ptr< Camera > camera) | EntityManager | |
| Remove(std::shared_ptr< Entity > entity) | EntityManager | |
| Save() | EntityManager | |
| SetCollisionMaps(Map *map) | EntityManager | |
| Update() | EntityEditor | virtual |
| ~EntityEditor() (defined in EntityEditor) | EntityEditor | |
| ~EntityManager() (defined in EntityManager) | EntityManager |