Documentation for C++/SDL 2.0 Tile Engine
Making a simple tile based engine
|
This is the complete list of members for GameObject, including all inherited members.
Box() | GameObject | inline |
CheckMouseOver(const Vector2f &pos) | GameObject | virtual |
Draw(Camera *cam=nullptr)=0 | GameObject | pure virtual |
GameObject() (defined in GameObject) | GameObject | |
GetMouseOver() | GameObject | |
HasTag(std::string tag) | GameObject | |
Load(Json::Value val) | GameObject | virtual |
mImage (defined in GameObject) | GameObject | protected |
Move(float deltaT)=0 | GameObject | pure virtual |
mPhysics | GameObject | protected |
mTag | GameObject | protected |
OnMouseDown() | GameObject | virtual |
OnMouseEnter() | GameObject | virtual |
OnMouseExit() | GameObject | virtual |
OnMouseUp() | GameObject | virtual |
Save() | GameObject | virtual |
SetCollisionMap(CollisionMap map) | GameObject | inline |
Update()=0 | GameObject | pure virtual |
~GameObject() (defined in GameObject) | GameObject | inlinevirtual |