|
LPCGame
A Simple 2d Game Engine
|
This is the complete list of members for GameState, including all inherited members.
| Free() | GameState | protectedvirtual |
| GameState() (defined in GameState) | GameState | |
| Init() | GameState | protectedvirtual |
| Load(Json::Value val) | GameState | virtual |
| LogicUpdate() | State | protectedvirtual |
| Manager() | State | |
| mCamera (defined in State) | State | protected |
| mExit (defined in State) | State | protected |
| mExitCode (defined in State) | State | protected |
| mManager (defined in State) | State | protected |
| mName (defined in State) | State | protected |
| mScript | State | protected |
| Name() | State | |
| RenderUpdate() | State | protectedvirtual |
| Run() | GameState | virtual |
| Save() | GameState | virtual |
| SetExit(std::string val) | State | |
| SetName(std::string name) | State | |
| State() (defined in State) | State | |
| UnsetExit() | State | |
| ~GameState() (defined in GameState) | GameState | |
| ~State() (defined in State) | State | virtual |