LPCGame
A Simple 2d Game Engine
|
This is the complete list of members for GameState, including all inherited members.
Free() | GameState | protectedvirtual |
GameState() (defined in GameState) | GameState | |
Init() | GameState | protectedvirtual |
Load(Json::Value val) | GameState | virtual |
LogicUpdate() | State | protectedvirtual |
Manager() | State | |
mCamera (defined in State) | State | protected |
mExit (defined in State) | State | protected |
mExitCode (defined in State) | State | protected |
mManager (defined in State) | State | protected |
mName (defined in State) | State | protected |
mScript | State | protected |
Name() | State | |
RenderUpdate() | State | protectedvirtual |
Run() | GameState | virtual |
Save() | GameState | virtual |
SetExit(std::string val) | State | |
SetName(std::string name) | State | |
State() (defined in State) | State | |
UnsetExit() | State | |
~GameState() (defined in GameState) | GameState | |
~State() (defined in State) | State | virtual |