LPCGame
A Simple 2d Game Engine
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GameState Member List

This is the complete list of members for GameState, including all inherited members.

Free()GameStateprotectedvirtual
GameState() (defined in GameState)GameState
Init()GameStateprotectedvirtual
Load(Json::Value val)GameStatevirtual
LogicUpdate()Stateprotectedvirtual
Manager()State
mCamera (defined in State)Stateprotected
mExit (defined in State)Stateprotected
mExitCode (defined in State)Stateprotected
mManager (defined in State)Stateprotected
mName (defined in State)Stateprotected
mScriptStateprotected
Name()State
RenderUpdate()Stateprotectedvirtual
Run()GameStatevirtual
Save()GameStatevirtual
SetExit(std::string val)State
SetName(std::string name)State
State() (defined in State)State
UnsetExit()State
~GameState() (defined in GameState)GameState
~State() (defined in State)Statevirtual