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LPCGame
A Simple 2d Game Engine
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This is the complete list of members for LuaC::LuaScriptLib, including all inherited members.
| Add(lua_State *l, int i, const std::string &metatable) | LuaC::LuaScriptLib | static |
| CopyData(lua_State *sender, int idx, lua_State *reciever) | LuaC::LuaScriptLib | static |
| CopyStack(lua_State *sender, lua_State *reciever, int numVals) | LuaC::LuaScriptLib | static |
| CopyUdata(lua_State *sender, int idx, lua_State *reciever) | LuaC::LuaScriptLib | static |
| LuaOpenLib(lua_State *l, const std::string &metatable, const std::string &className, const luaL_reg *lib, int(*call)(lua_State *)) | LuaC::LuaScriptLib | static |
| readType(lua_State *l, int i) | LuaC::LuaScriptLib | static |
| requireLib(lua_State *l) | LuaC::LuaScriptLib | static |
| requireScript(lua_State *l) | LuaC::LuaScriptLib | static |
| StackDump(lua_State *l, bool toLog=true) | LuaC::LuaScriptLib | static |