LPCGame
A Simple 2d Game Engine
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MapEditor Member List

This is the complete list of members for MapEditor, including all inherited members.

Box() const Map
CalculateIndex(int x, int y, int w, int h) const Map
CalculateIndex(Recti area) const Map
Draw(std::weak_ptr< Camera > cam)Map
File() const Map
GenerateBlank(int x, int y)MapEditor
GenerateStressMap(Json::Value val)Map
GetCollisionMap(const Recti &target, int distance=2)Map
indices (defined in Map)Mapprotected
Insert(int x, int y, std::string name)MapEditor
lastCamera (defined in Map)Mapprotected
Load(Json::Value val)Map
Load(const std::string &file)Map
LoadTileSet(std::shared_ptr< TileSet > ts)Mapinline
Map() (defined in Map)Map
MapEditor() (defined in MapEditor)MapEditor
mBox (defined in Map)Mapprotected
mFile (defined in Map)Mapprotected
mTiles (defined in Map)Mapprotected
mTileSet (defined in Map)Mapprotected
Remove(int x, int y)MapEditor
Save()Map
~Map() (defined in Map)Map
~MapEditor() (defined in MapEditor)MapEditor