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LPCGame
A Simple 2d Game Engine
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This is the complete list of members for Math, including all inherited members.
| CheckCollision(const Rectf &a, const Rectf &b) | Math | static |
| CheckCollision(const Vector2f &p, const Rectf &r) | Math | static |
| Clamp(const float x, const float min, const float max) | Math | static |
| Distance(const Vector2f &a, const Vector2f &b) | Math | static |
| DOWN enum value (defined in Math) | Math | |
| ForwardVector(float degrees) | Math | static |
| FromSceneSpace(const std::weak_ptr< Camera > cam, const Vector2f &v) | Math | static |
| FromSceneSpace(const std::weak_ptr< Camera > cam, const Rectf &r) | Math | static |
| LEFT enum value (defined in Math) | Math | |
| Lerp(const Vector2f &start, const Vector2f &end, float percent) | Math | static |
| Magnitude(const Vector2f &v) | Math | static |
| Normalize(const Vector2f &v) | Math | static |
| RectNearRect(const Rectf &a, const Rectf &b, int tolerance=0) | Math | static |
| RIGHT enum value (defined in Math) | Math | |
| ToSceneSpace(const std::weak_ptr< Camera > cam, const Vector2f &v) | Math | static |
| ToSceneSpace(const std::weak_ptr< Camera > cam, const Rectf &r) | Math | static |
| UP enum value (defined in Math) | Math |