LPCGame
A Simple 2d Game Engine
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This is the complete list of members for Math, including all inherited members.
CheckCollision(const Rectf &a, const Rectf &b) | Math | static |
CheckCollision(const Vector2f &p, const Rectf &r) | Math | static |
Clamp(const float x, const float min, const float max) | Math | static |
Distance(const Vector2f &a, const Vector2f &b) | Math | static |
DOWN enum value (defined in Math) | Math | |
ForwardVector(float degrees) | Math | static |
FromSceneSpace(const std::weak_ptr< Camera > cam, const Vector2f &v) | Math | static |
FromSceneSpace(const std::weak_ptr< Camera > cam, const Rectf &r) | Math | static |
LEFT enum value (defined in Math) | Math | |
Lerp(const Vector2f &start, const Vector2f &end, float percent) | Math | static |
Magnitude(const Vector2f &v) | Math | static |
Normalize(const Vector2f &v) | Math | static |
RectNearRect(const Rectf &a, const Rectf &b, int tolerance=0) | Math | static |
RIGHT enum value (defined in Math) | Math | |
ToSceneSpace(const std::weak_ptr< Camera > cam, const Vector2f &v) | Math | static |
ToSceneSpace(const std::weak_ptr< Camera > cam, const Rectf &r) | Math | static |
UP enum value (defined in Math) | Math |