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LPCGame
A Simple 2d Game Engine
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This is the complete list of members for Physics, including all inherited members.
| Acceleration() const (defined in Physics) | Physics | |
| Box() const (defined in Physics) | Physics | |
| Load(Json::Value val) | Physics | |
| MOVE enum name | Physics | |
| Move(float deltaT) | Physics | |
| Physics() (defined in Physics) | Physics | |
| Position() const | Physics | |
| Save() const | Physics | |
| SetAcceleration(Vector2f accel) (defined in Physics) | Physics | |
| SetBox(Rectf box) (defined in Physics) | Physics | |
| SetDirection(Vector2f v) | Physics | |
| SetHorizDir(int moveDir) | Physics | |
| SetMap(CollisionMap map) (defined in Physics) | Physics | |
| SetPhysConstants(PhysicalConstants physConstants) (defined in Physics) | Physics | |
| SetPosition(Vector2f pos) | Physics | |
| SetVelocity(Vector2f vel) (defined in Physics) | Physics | |
| SetVertDir(int moveDir) | Physics | |
| State() const (defined in Physics) | Physics | |
| STOP enum value (defined in Physics) | Physics | |
| Velocity() const (defined in Physics) | Physics | |
| ~Physics() (defined in Physics) | Physics |