Documentation for C++/SDL 2.0 Tile Engine
Making a simple tile based engine
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Player Member List

This is the complete list of members for Player, including all inherited members.

Box()GameObjectinline
CheckMouseOver(const Vector2f &pos)GameObjectvirtual
Draw(Camera *cam=nullptr)Playervirtual
GameObject() (defined in GameObject)GameObject
GetMouseOver()GameObject
HasTag(std::string tag)GameObject
Load(Json::Value val)Playervirtual
mImage (defined in GameObject)GameObjectprotected
Move(float deltaT)Playervirtual
mPhysicsGameObjectprotected
mTagGameObjectprotected
OnMouseDown()GameObjectvirtual
OnMouseEnter()GameObjectvirtual
OnMouseExit()GameObjectvirtual
OnMouseUp()GameObjectvirtual
Player() (defined in Player)Player
Save()Playervirtual
SetCollisionMap(CollisionMap map)GameObjectinline
Update()Playervirtual
~GameObject() (defined in GameObject)GameObjectinlinevirtual
~Player() (defined in Player)Player