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LPCGame
A Simple 2d Game Engine
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This is the complete list of members for StateManager, including all inherited members.
| ChangeScene(std::string scene) | StateManager | static |
| GetActiveState() | StateManager | static |
| InitIntro() | StateManager | static |
| LoadState(std::string name) | StateManager | static |
| RunState(std::string name) | StateManager | static |
| SaveState(std::string name) | StateManager | static |