LPCGame
A Simple 2d Game Engine
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This is the complete list of members for TileSet, including all inherited members.
Add(const std::string &file) | TileSet | virtual |
Begin() | TileSet | inline |
Clip(const std::string &tile) | TileSet | virtual |
End() | TileSet | inline |
File(const std::string &tile) | TileSet | virtual |
lastTexture (defined in TileSet) | TileSet | protected |
lastTextureName (defined in TileSet) | TileSet | protected |
lastTile (defined in TileSet) | TileSet | protected |
lastTileName (defined in TileSet) | TileSet | protected |
Load(Json::Value val) | TileSet | virtual |
mImageSet (defined in TileSet) | TileSet | protected |
mImageSetBegin (defined in TileSet) | TileSet | protected |
mImageSetEnd (defined in TileSet) | TileSet | protected |
mTileSet (defined in TileSet) | TileSet | protected |
mTileSetBegin (defined in TileSet) | TileSet | protected |
mTileSetEnd (defined in TileSet) | TileSet | protected |
Save() | TileSet | |
Size() | TileSet | inline |
Solid(const std::string &tile) | TileSet | virtual |
Texture(const std::string &tile) | TileSet | virtual |
TileSet() (defined in TileSet) | TileSet | |
TileSet(const std::string &file) | TileSet | |
~TileSet() | TileSet |