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LPCGame
A 2d game 'engine' written in C++
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This is the complete list of members for UiObjectManager, including all inherited members.
| CheckMouseEvents() | EntityManager | virtual |
| Draw() | UiObjectManager | virtual |
| EntityManager() | EntityManager | |
| HandleMouseEvent(const SDL_MouseButtonEvent &mouseEvent) | UiObjectManager | virtual |
| HandleMouseEvent(const SDL_MouseMotionEvent &mouseEvent) | UiObjectManager | virtual |
| mCamera | EntityManager | protected |
| mEntities | EntityManager | protected |
| Move(float deltaT) | UiObjectManager | virtual |
| Register(std::shared_ptr< Entity > obj) | EntityManager | |
| Register(std::shared_ptr< Camera > camera) | EntityManager | |
| Save() | EntityManager | |
| SetCollisionMaps(Map *map) | EntityManager | |
| UiObjectManager() | UiObjectManager | |
| Update() | UiObjectManager | virtual |
| ~EntityManager() | EntityManager | |
| ~UiObjectManager() | UiObjectManager |