LPCGame
A 2d game 'engine' written in C++
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This is the complete list of members for UiObjectManager, including all inherited members.
CheckMouseEvents() | EntityManager | virtual |
Draw() | UiObjectManager | virtual |
EntityManager() | EntityManager | |
HandleMouseEvent(const SDL_MouseButtonEvent &mouseEvent) | UiObjectManager | virtual |
HandleMouseEvent(const SDL_MouseMotionEvent &mouseEvent) | UiObjectManager | virtual |
mCamera | EntityManager | protected |
mEntities | EntityManager | protected |
Move(float deltaT) | UiObjectManager | virtual |
Register(std::shared_ptr< Entity > obj) | EntityManager | |
Register(std::shared_ptr< Camera > camera) | EntityManager | |
Save() | EntityManager | |
SetCollisionMaps(Map *map) | EntityManager | |
UiObjectManager() | UiObjectManager | |
Update() | UiObjectManager | virtual |
~EntityManager() | EntityManager | |
~UiObjectManager() | UiObjectManager |