LPCGame
A Simple 2d Game Engine
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Window Member List

This is the complete list of members for Window, including all inherited members.

Box()Windowstatic
Clear()Windowstatic
Draw(Image *image, const Rectf &dstRect, Recti *clip=NULL, float angle=0.0, Vector2f pivot=Vector2f(0, 0), int flip=SDL_FLIP_NONE)Windowstatic
Draw(AnimatedImage *img, const Rectf &dstRect, float angle=0.0, Vector2f pivot=Vector2f(0, 0), int flip=SDL_FLIP_NONE)Windowstatic
Draw(Text *text, const Rectf &dstRect, float angle=0.0, Vector2f pivot=Vector2f(0, 0), int flip=SDL_FLIP_NONE)Windowstatic
DrawTexture(SDL_Texture *tex, const Rectf &dstRect, Recti *clip=NULL, float angle=0.0, Vector2f pivot=Vector2f(0, 0), SDL_RendererFlip flip=SDL_FLIP_NONE)Windowstatic
HandleEvents(SDL_Event &e)Windowstatic
Init(std::string title="Window")Windowstatic
LoadTexture(std::string file)Windowstatic
Present()Windowstatic
Quit()Windowstatic
RenderText(std::string message, std::string fontFile, Color color, int fontSize)Windowstatic
ShowAvgFps(bool log)Windowstatic
SurfaceToTexture(SDL_Surface *surf)Windowstatic