LPCGame
A Simple 2d Game Engine
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This is the complete list of members for Window, including all inherited members.
Box() | Window | static |
Clear() | Window | static |
Draw(Image *image, const Rectf &dstRect, Recti *clip=NULL, float angle=0.0, Vector2f pivot=Vector2f(0, 0), int flip=SDL_FLIP_NONE) | Window | static |
Draw(AnimatedImage *img, const Rectf &dstRect, float angle=0.0, Vector2f pivot=Vector2f(0, 0), int flip=SDL_FLIP_NONE) | Window | static |
Draw(Text *text, const Rectf &dstRect, float angle=0.0, Vector2f pivot=Vector2f(0, 0), int flip=SDL_FLIP_NONE) | Window | static |
DrawTexture(SDL_Texture *tex, const Rectf &dstRect, Recti *clip=NULL, float angle=0.0, Vector2f pivot=Vector2f(0, 0), SDL_RendererFlip flip=SDL_FLIP_NONE) | Window | static |
HandleEvents(SDL_Event &e) | Window | static |
Init(std::string title="Window") | Window | static |
LoadTexture(std::string file) | Window | static |
Present() | Window | static |
Quit() | Window | static |
RenderText(std::string message, std::string fontFile, Color color, int fontSize) | Window | static |
ShowAvgFps(bool log) | Window | static |
SurfaceToTexture(SDL_Surface *surf) | Window | static |