Documentation for C++/SDL 2.0 Tile Engine
Making a simple tile based engine
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src
gameobject.h
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#ifndef GAMEOBJECT_H
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#define GAMEOBJECT_H
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#include "SDL.h"
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#include "../externals/json/json.h"
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#include "base.h"
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#include "physics.h"
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#include "map.h"
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#include "image.h"
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class
GameObject
{
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public
:
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GameObject
();
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virtual
~
GameObject
() {};
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virtual
void
Update
() = 0;
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virtual
void
Move
(
float
deltaT) = 0;
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virtual
void
Draw
(
Camera
*cam =
nullptr
) = 0;
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virtual
void
OnMouseDown
();
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virtual
void
OnMouseUp
();
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virtual
void
OnMouseEnter
();
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virtual
void
OnMouseExit
();
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virtual
void
CheckMouseOver
(
const
Vector2f
&pos);
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bool
GetMouseOver
();
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bool
HasTag
(std::string tag);
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virtual
Json::Value
Save
();
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virtual
void
Load
(Json::Value val);
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void
SetCollisionMap
(CollisionMap map){
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mPhysics
.SetMap(map);
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}
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Rectf
Box
(){
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return
mPhysics
.Box();
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}
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private
:
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GameObject
(
const
GameObject
&a);
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GameObject
& operator = (
const
GameObject
&a);
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protected
:
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Image
mImage;
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Physics
mPhysics
;
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std::string
mTag
;
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private
:
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bool
mMouseOver;
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};
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#endif
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