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A Simple 2d Game Engine
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luacdebug.h
1 #ifndef LUACDEBUG_H
2 #define LUACDEBUG_H
3 
4 #include <string>
5 #include <lua.hpp>
6 #include "core/debug.h"
7 
9 
13 namespace LuaC {
15  const std::string debugClass = "Debug";
19  class DebugLib {
20  public:
22  static int luaopen_debug(lua_State *l);
23 
24  private:
26  static const struct luaL_reg luaDebugLib[];
28  static int log(lua_State *l);
29  };
30 }
31 
32 #endif