tray_rust is a toy physically based ray tracer built off of the techniques discussed in Physically Based Rendering. It began life as a port of tray to Rust to check out the language. The renderer is currently capable of path tracing, supports triangle meshes (MTL support coming soon), and various physically based material models (including measured data from the MERL BRDF Database) along with rigid body animation and distributed rendering. More details on rendering performance and other features can be found in the readme README.
In the image above the Rust logo model was made by Nylithius on BlenderArtists and the Buddha and Dragon are from the Stanford 3D Scanning Repository The materials on the Rust logo, Buddha and Dragon are from the MERL BRDF Database.
ispc-rs is a small Rust library meant to be used as a compile time dependency for Rust projects to allow them to build and link with code written in ISPC. ISPC is a language that makes it possible to take advantage the CPU’s vector units without needing hand-written intrinsics. Through this library it’s easy to write very fast vector code in ISPC and link it with (still quick!) higher-level code in Rust to get a good balance of high performance and ease of use.
The images shown above are from the rt example (top row) which demonstrates a simple fast and parallel path tracer and the ddvol example (bottom row) which is a scientific visualization volume renderer. Both use higher level Rust code to read in a scene file and setup the objects in the scene and then call into ISPC to render in parallel, making good use of the CPU’s SIMD units.
tobj is a tiny OBJ loader in Rust that draws inspiration for its API and design from Syoyo’s excellent library, tinyobjloader. The crate aims to be a simple, fast and lightweight option for loading OBJ and MTL files for easy integration with realtime and offline renderers, or really any other project where you need to load OBJ files!
This is sort of an implementation of Scalable Ambient Obscurance by McGuire et al. however I make a few simplifying shortcuts in my implementation and don’t achieve as good performance or quality. I was also unable to get their new recommended estimator to behave so this implementation still uses the Alchemy AO estimator initially recommended in the paper. There’s a somewhat longer write up available on my classpage since this was initially implemented as a class project.
The image shows just the ambient occlusion value for a view of the Crytek Sponza scene.
μPacket is an extremely simple packet based ray tracer that uses the AVX/AVX2 instruction set to trace eight rays at once through the scene. Currently it only supports spheres and planes with Lambertian BRDFs illuminated by a single point light. Illumination is computed with Whitted ray tracing, although recursion only goes as far as computing shadows since there are no reflective or transmissive materials at the moment.
Ray packets were first introduced by Wald et al., 2001 and are now widely used in high performance ray tracers like Embree due to the performance gain achieved with good packet (and now stream) tracing techniques.
Current plans for this project are to switch to trace ray streams and add support for a path tracing integrator for higher quality images.
A Rust library for computing B-spline interpolating curves on generic control points. bspline can be used to evaluate B-splines of varying orders on any type that can be linearly interpolated, ranging from floats, positions, RGB colors to transformation matrices and so on. The bspline logo (above) was generated using this library with a cubic B-spline in 2D for the positioning of the curve and a quadratic B-spline in RGB space to color it.
tray is a toy physically based ray tracer built off of the techniques discussed in Physically Based Rendering. It currently has support for path tracing, bidirectional path tracing and photon mapping. tray also supports physically materials such as microfacet models like Torrance-Sparrow and measured data from the MERL BRDF Database.
This is the project tray_rust is based on and as such may not see much more development since most of my ray tracing work is now going on there.
lfwatch is a lightweight file watcher for Windows, Linux and OS X. It monitors some desired directories for file changes and calls the callback set for the directory with information about the file change event. This was written to do hot reloading of GLSL shaders but could be useful for some other applications.