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use std::f32;
use enum_set::EnumSet;
use linalg::Vector;
use film::Colorf;
use bxdf::{self, BxDF, BxDFType};
use bxdf::fresnel::Fresnel;
#[derive(Copy, Clone)]
pub struct SpecularReflection<'a> {
reflectance: Colorf,
fresnel: &'a Fresnel,
}
impl<'a> SpecularReflection<'a> {
pub fn new(c: &Colorf, fresnel: &'a Fresnel) -> SpecularReflection<'a> {
SpecularReflection { reflectance: *c, fresnel: fresnel }
}
}
impl<'a> BxDF for SpecularReflection<'a> {
fn bxdf_type(&self) -> EnumSet<BxDFType> {
let mut e = EnumSet::new();
e.insert(BxDFType::Specular);
e.insert(BxDFType::Reflection);
e
}
fn eval(&self, _: &Vector, _: &Vector) -> Colorf { Colorf::broadcast(0.0) }
fn sample(&self, w_o: &Vector, _: &(f32, f32)) -> (Colorf, Vector, f32) {
let w_i = Vector::new(-w_o.x, -w_o.y, w_o.z);
if w_i.z != 0.0 {
let c = self.fresnel.fresnel(bxdf::cos_theta(w_o)) * self.reflectance
/ f32::abs(bxdf::cos_theta(&w_i));
(c, w_i, 1.0)
} else {
(Colorf::black(), w_i, 0.0)
}
}
}