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use std::vec::Vec;
use std::{iter, cmp, f32};
use std::sync::Mutex;
use film::Colorf;
use film::filter::Filter;
use sampler::Region;
const FILTER_TABLE_SIZE: usize = 16;
pub struct ImageSample {
pub x: f32,
pub y: f32,
pub color: Colorf,
}
impl ImageSample {
pub fn new(x: f32, y: f32, color: Colorf) -> ImageSample {
ImageSample { x: x, y: y, color: color }
}
}
pub struct RenderTarget {
width: usize,
height: usize,
pixels_locked: Vec<Mutex<Vec<Colorf>>>,
lock_size: (i32, i32),
filter: Box<Filter + Send + Sync>,
filter_table: Vec<f32>,
filter_pixel_width: (i32, i32),
}
impl RenderTarget {
pub fn new(image_dim: (usize, usize), lock_size: (usize, usize),
filter: Box<Filter + Send + Sync>) -> RenderTarget {
if image_dim.0 % lock_size.0 != 0 || image_dim.1 % lock_size.1 != 0 {
panic!("Image with dimension {:?} not evenly divided by blocks of {:?}", image_dim, lock_size);
}
let width = image_dim.0;
let height = image_dim.1;
let filter_pixel_width = (f32::floor(filter.width() / 0.5) as i32,
f32::floor(filter.height() / 0.5) as i32);
let mut filter_table: Vec<f32> = iter::repeat(0.0).take(FILTER_TABLE_SIZE * FILTER_TABLE_SIZE)
.collect();
for y in 0..FILTER_TABLE_SIZE {
let fy = (y as f32 + 0.5) * filter.height() / FILTER_TABLE_SIZE as f32;
for x in 0..FILTER_TABLE_SIZE {
let fx = (x as f32 + 0.5) * filter.width() / FILTER_TABLE_SIZE as f32;
filter_table[y * FILTER_TABLE_SIZE + x] = filter.weight(fx, fy);
}
}
let x_blocks = width / lock_size.0;
let y_blocks = height / lock_size.1;
let mut pixels_locked = Vec::with_capacity(x_blocks * y_blocks);
for _ in 0..x_blocks * y_blocks {
pixels_locked.push(Mutex::new(iter::repeat(Colorf::broadcast(0.0))
.take(lock_size.0 * lock_size.1).collect()));
}
RenderTarget { width: width, height: height,
pixels_locked: pixels_locked,
lock_size: (lock_size.0 as i32, lock_size.1 as i32),
filter: filter,
filter_table: filter_table,
filter_pixel_width: filter_pixel_width,
}
}
pub fn write(&self, samples: &[ImageSample], region: &Region) {
let x_range = (cmp::max(region.start.0 as i32 - self.filter_pixel_width.0, 0),
cmp::min(region.end.0 as i32 + self.filter_pixel_width.0, self.width as i32 - 1));
let y_range = (cmp::max(region.start.1 as i32 - self.filter_pixel_width.1, 0),
cmp::min(region.end.1 as i32 + self.filter_pixel_width.1, self.height as i32 - 1));
if x_range.1 - x_range.0 < 0 || y_range.1 - y_range.0 < 0 {
return;
}
let block_x_range = (x_range.0 / self.lock_size.0, x_range.1 / self.lock_size.0);
let block_y_range = (y_range.0 / self.lock_size.1, y_range.1 / self.lock_size.1);
let mut filtered_samples: Vec<_> = iter::repeat(Colorf::broadcast(0.0))
.take((self.lock_size.0 * self.lock_size.1) as usize).collect();
let blocks_per_row = self.width as i32 / self.lock_size.0;
for y in block_y_range.0..block_y_range.1 + 1 {
for x in block_x_range.0..block_x_range.1 + 1 {
let block_x_start = x * self.lock_size.0;
let block_y_start = y * self.lock_size.1;
let x_write_range = (cmp::max(x_range.0, block_x_start),
cmp::min(x_range.1 + 1, block_x_start + self.lock_size.0));
let y_write_range = (cmp::max(y_range.0, block_y_start),
cmp::min(y_range.1 + 1, block_y_start + self.lock_size.1));
let block_samples = samples.iter().filter(|s| {
s.x >= (x_write_range.0 - self.filter_pixel_width.0) as f32
&& s.x < (x_write_range.1 + self.filter_pixel_width.0) as f32
&& s.y >= (y_write_range.0 - self.filter_pixel_width.1) as f32
&& s.y < (y_write_range.1 + self.filter_pixel_width.1) as f32
});
for c in &mut filtered_samples {
*c = Colorf::broadcast(0.0);
}
for c in block_samples {
let img_x = c.x - 0.5;
let img_y = c.y - 0.5;
for iy in y_write_range.0..y_write_range.1 {
let fy = f32::abs(iy as f32 - img_y) * self.filter.inv_height();
if fy > self.filter.height() {
continue;
}
let fy_idx = cmp::min((fy * FILTER_TABLE_SIZE as f32) as usize, FILTER_TABLE_SIZE - 1);
for ix in x_write_range.0..x_write_range.1 {
let fx = f32::abs(ix as f32 - img_x) * self.filter.inv_width();
if fx > self.filter.width() {
continue;
}
let fx_idx = cmp::min((fx * FILTER_TABLE_SIZE as f32) as usize, FILTER_TABLE_SIZE - 1);
let weight = self.filter_table[fy_idx * FILTER_TABLE_SIZE + fx_idx];
let px = ((iy - block_y_start) * self.lock_size.0 + ix - block_x_start) as usize;
filtered_samples[px].r += weight * c.color.r;
filtered_samples[px].g += weight * c.color.g;
filtered_samples[px].b += weight * c.color.b;
filtered_samples[px].a += weight;
}
}
}
let block_idx = (y * blocks_per_row + x) as usize;
let mut pixels = self.pixels_locked[block_idx].lock().unwrap();
for iy in y_write_range.0..y_write_range.1 {
for ix in x_write_range.0..x_write_range.1 {
let px = ((iy - block_y_start) * self.lock_size.0 + ix - block_x_start) as usize;
let c = &filtered_samples[px];
pixels[px].r += c.r;
pixels[px].g += c.g;
pixels[px].b += c.b;
pixels[px].a += c.a;
}
}
}
}
}
pub fn clear(&mut self) {
let x_blocks = self.width / self.lock_size.0 as usize;
let y_blocks = self.height / self.lock_size.1 as usize;
for by in 0..y_blocks {
for bx in 0..x_blocks {
let block_idx = (by * x_blocks + bx) as usize;
let mut pixels = self.pixels_locked[block_idx].lock().unwrap();
for p in pixels.iter_mut() {
*p = Colorf::broadcast(0.0);
}
}
}
}
pub fn dimensions(&self) -> (usize, usize) {
(self.width, self.height)
}
pub fn get_render(&self) -> Vec<u8> {
let mut render: Vec<u8> = iter::repeat(0u8).take(self.width * self.height * 3).collect();
let x_blocks = self.width / self.lock_size.0 as usize;
let y_blocks = self.height / self.lock_size.1 as usize;
for by in 0..y_blocks {
for bx in 0..x_blocks {
let block_x_start = bx * self.lock_size.0 as usize;
let block_y_start = by * self.lock_size.1 as usize;
let block_idx = (by * x_blocks + bx) as usize;
let pixels = self.pixels_locked[block_idx].lock().unwrap();
for y in 0..self.lock_size.1 as usize {
for x in 0..self.lock_size.0 as usize {
let c = &pixels[y * self.lock_size.0 as usize + x];
if c.a > 0.0 {
let cn = (*c / c.a).clamp().to_srgb();
let px = (y + block_y_start) * self.width * 3 + (x + block_x_start) * 3;
for i in 0..3 {
render[px + i] = (cn[i] * 255.0) as u8;
}
}
}
}
}
}
render
}
pub fn get_rendered_blocks(&self) -> ((usize, usize), Vec<(usize, usize)>, Vec<f32>) {
let block_size = (self.lock_size.0 as usize, self.lock_size.1 as usize);
let mut blocks = Vec::new();
let mut render = Vec::new();
let x_blocks = self.width / block_size.0;
let y_blocks = self.height / block_size.1;
for by in 0..y_blocks {
for bx in 0..x_blocks {
let block_x_start = bx * block_size.0;
let block_y_start = by * block_size.1;
let block_idx = by * x_blocks + bx;
let pixels = self.pixels_locked[block_idx].lock().unwrap();
if pixels.iter().fold(true, |acc, px| acc && px.a != 0.0) {
blocks.push((block_x_start, block_y_start));
for y in 0..block_size.1 {
for x in 0..block_size.0 {
let c = &pixels[y * block_size.0 + x];
for i in 0..4 {
render.push(c[i]);
}
}
}
}
}
}
(block_size, blocks, render)
}
pub fn get_renderf32(&self) -> Vec<f32> {
let mut render: Vec<f32> = iter::repeat(0.0).take(self.width * self.height * 4).collect();
let x_blocks = self.width / self.lock_size.0 as usize;
let y_blocks = self.height / self.lock_size.1 as usize;
for by in 0..y_blocks {
for bx in 0..x_blocks {
let block_x_start = bx * self.lock_size.0 as usize;
let block_y_start = by * self.lock_size.1 as usize;
let block_idx = (by * x_blocks + bx) as usize;
let pixels = self.pixels_locked[block_idx].lock().unwrap();
for y in 0..self.lock_size.1 as usize {
for x in 0..self.lock_size.0 as usize {
let c = &pixels[y * self.lock_size.0 as usize + x];
let px = (y + block_y_start) * self.width * 4 + (x + block_x_start) * 4;
for i in 0..4 {
render[px + i] = c[i];
}
}
}
}
}
render
}
}