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use std::sync::Arc;
use light_arena::Allocator;
use geometry::Intersection;
use bxdf::{BxDF, BSDF, MicrofacetTransmission, TorranceSparrow};
use bxdf::microfacet::Beckmann;
use bxdf::fresnel::Dielectric;
use material::Material;
use texture::Texture;
pub struct RoughGlass {
reflect: Arc<Texture + Send + Sync>,
transmit: Arc<Texture + Send + Sync>,
eta: Arc<Texture + Send + Sync>,
roughness: Arc<Texture + Send + Sync>,
}
impl RoughGlass {
pub fn new(reflect: Arc<Texture + Send + Sync>,
transmit: Arc<Texture + Send + Sync>,
eta: Arc<Texture + Send + Sync>,
roughness: Arc<Texture + Send + Sync>) -> RoughGlass
{
RoughGlass { reflect: reflect, transmit: transmit, eta: eta, roughness: roughness }
}
}
impl Material for RoughGlass {
fn bsdf<'a, 'b, 'c>(&self, hit: &Intersection<'a, 'b>,
alloc: &'c Allocator) -> BSDF<'c> where 'a: 'c {
let reflect = self.reflect.sample_color(hit.dg.u, hit.dg.v, hit.dg.time);
let transmit = self.transmit.sample_color(hit.dg.u, hit.dg.v, hit.dg.time);
let eta = self.eta.sample_f32(hit.dg.u, hit.dg.v, hit.dg.time);
let roughness = self.roughness.sample_f32(hit.dg.u, hit.dg.v, hit.dg.time);
let mut num_bxdfs = 0;
if !reflect.is_black() {
num_bxdfs += 1;
}
if !transmit.is_black() {
num_bxdfs += 1;
}
let bxdfs = alloc.alloc_slice::<&BxDF>(num_bxdfs);
let mut i = 0;
let fresnel = alloc.alloc(Dielectric::new(1.0, eta));
let microfacet = alloc.alloc(Beckmann::new(roughness));
if !reflect.is_black() {
bxdfs[i] = alloc.alloc(TorranceSparrow::new(&reflect, fresnel, microfacet));
i += 1;
}
if !transmit.is_black() {
bxdfs[i] = alloc.alloc(MicrofacetTransmission::new(&transmit, fresnel, microfacet));
}
BSDF::new(bxdfs, eta, &hit.dg)
}
}