Documentation for C++/SDL 2.0 Tile Engine
Making a simple tile based engine
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GameObjectEditor Member List
This is the complete list of members for
GameObjectEditor
, including all inherited members.
CheckMouseEvents
()
GameObjectManager
virtual
Draw
()
GameObjectManager
virtual
GameObjectEditor
() (defined in
GameObjectEditor
)
GameObjectEditor
GameObjectManager
() (defined in
GameObjectManager
)
GameObjectManager
HandleMouseEvent
(const SDL_MouseButtonEvent &mouseEvent)
GameObjectEditor
virtual
GameObjectManager::HandleMouseEvent
(const SDL_MouseMotionEvent &mouseEvent)
GameObjectManager
virtual
mCamera
(defined in
GameObjectManager
)
GameObjectManager
protected
mGameObjects
GameObjectManager
protected
Move
(float deltaT)
GameObjectManager
virtual
Register
(std::shared_ptr< MapEditor > mapEditor)
GameObjectEditor
Register
(TileBar *tileBar)
GameObjectEditor
GameObjectManager::Register
(std::shared_ptr< GameObject > obj)
GameObjectManager
GameObjectManager::Register
(std::shared_ptr< Camera > camera)
GameObjectManager
Save
()
GameObjectManager
SetCollisionMaps
(Map *map)
GameObjectManager
Update
()
GameObjectEditor
virtual
~GameObjectEditor
() (defined in
GameObjectEditor
)
GameObjectEditor
~GameObjectManager
() (defined in
GameObjectManager
)
GameObjectManager
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