Documentation for C++/SDL 2.0 Tile Engine
Making a simple tile based engine
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GameObjectEditor Member List

This is the complete list of members for GameObjectEditor, including all inherited members.

CheckMouseEvents()GameObjectManagervirtual
Draw()GameObjectManagervirtual
GameObjectEditor() (defined in GameObjectEditor)GameObjectEditor
GameObjectManager() (defined in GameObjectManager)GameObjectManager
HandleMouseEvent(const SDL_MouseButtonEvent &mouseEvent)GameObjectEditorvirtual
GameObjectManager::HandleMouseEvent(const SDL_MouseMotionEvent &mouseEvent)GameObjectManagervirtual
mCamera (defined in GameObjectManager)GameObjectManagerprotected
mGameObjectsGameObjectManagerprotected
Move(float deltaT)GameObjectManagervirtual
Register(std::shared_ptr< MapEditor > mapEditor)GameObjectEditor
Register(TileBar *tileBar)GameObjectEditor
GameObjectManager::Register(std::shared_ptr< GameObject > obj)GameObjectManager
GameObjectManager::Register(std::shared_ptr< Camera > camera)GameObjectManager
Save()GameObjectManager
SetCollisionMaps(Map *map)GameObjectManager
Update()GameObjectEditorvirtual
~GameObjectEditor() (defined in GameObjectEditor)GameObjectEditor
~GameObjectManager() (defined in GameObjectManager)GameObjectManager