Documentation for C++/SDL 2.0 Tile Engine
Making a simple tile based engine
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This is the complete list of members for GameObjectManager, including all inherited members.
CheckMouseEvents() | GameObjectManager | virtual |
Draw() | GameObjectManager | virtual |
GameObjectManager() (defined in GameObjectManager) | GameObjectManager | |
HandleMouseEvent(const SDL_MouseButtonEvent &mouseEvent) | GameObjectManager | virtual |
HandleMouseEvent(const SDL_MouseMotionEvent &mouseEvent) | GameObjectManager | virtual |
mCamera (defined in GameObjectManager) | GameObjectManager | protected |
mGameObjects | GameObjectManager | protected |
Move(float deltaT) | GameObjectManager | virtual |
Register(std::shared_ptr< GameObject > obj) | GameObjectManager | |
Register(std::shared_ptr< Camera > camera) | GameObjectManager | |
Save() | GameObjectManager | |
SetCollisionMaps(Map *map) | GameObjectManager | |
Update() | GameObjectManager | virtual |
~GameObjectManager() (defined in GameObjectManager) | GameObjectManager |