LPCGame
A Simple 2d Game Engine
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This is the complete list of members for Physics, including all inherited members.
Acceleration() const (defined in Physics) | Physics | |
Box() const (defined in Physics) | Physics | |
Load(Json::Value val) | Physics | |
MOVE enum name | Physics | |
Move(float deltaT) | Physics | |
Physics() (defined in Physics) | Physics | |
Position() const | Physics | |
Save() const | Physics | |
SetAcceleration(Vector2f accel) (defined in Physics) | Physics | |
SetBox(Rectf box) (defined in Physics) | Physics | |
SetDirection(Vector2f v) | Physics | |
SetHorizDir(int moveDir) | Physics | |
SetMap(CollisionMap map) (defined in Physics) | Physics | |
SetPhysConstants(PhysicalConstants physConstants) (defined in Physics) | Physics | |
SetPosition(Vector2f pos) | Physics | |
SetVelocity(Vector2f vel) (defined in Physics) | Physics | |
SetVertDir(int moveDir) | Physics | |
State() const (defined in Physics) | Physics | |
STOP enum value (defined in Physics) | Physics | |
Velocity() const (defined in Physics) | Physics | |
~Physics() (defined in Physics) | Physics |