CS 6620 Fall 2014 - Project 9

Test Scene: 7.841s

Adaptive sampling: min 32, max 128, dof: 1.5, focal distance 70

Model Madness Scene: 00:07:08

Adaptive sampling: min 32, max 128, dof: 1, focal distance 60

The model madness scene makes use of the Stanford Dragon (1,132,830 tris), Happy Buddha (1,087,716 tris), Armadillo (345,944 tris) and Bunny (69,451 tris) from the Stanford 3D Scanning Repository, the smoothed version of the EuroGraphics 2007 Phlegmatic Dragon (960,152 tris), the ordered polymesh version of Killeroo (46,000 tris), Blender's Suzanne (1000 tris) and the high res Utah teapot (6,320 tris).

Hardware Used and Other Details

Render times were measured using std::chrono::high_resolution_clock and only include time to render, ie. time to load the scene and write the images to disk is ignored. The images were rendered with adaptive anti-aliasing performed by taking 32 samples and using the contrast of their luminance to decide whether we need additional sampling, taking at most 128 samples per pixel for those that need super sampling.

CPU: Intel i5-2500K @ 4.0GHz, 4 hardware threads
RAM: 8GB 1600MHz DDR3
Compiler: gcc 4.9.1 x86_64 (on Windows, built by MinGW-W64 project)
Compilation Flags: -m64 -O3 -march=native -flto