Apr 19, 2025
The recording of my talk on Large Scale Scientific Visualization with WebGL, WebGPU & WebAssembly at the 3D on the Web meetup during GDC is now
online.
Apr 18, 2025
Valerio Pascucci will present our work on
Approximate Puzzlepiece Compositing at
Pacific Vis 2025!
Apr 18, 2025
Landon Dyken will present our work on
Enabling Fast and Accurate Crowdsourced Annotation for Elevation-Aware Flood Extent Mapping at
Pacific Vis 2025!
Mar 11, 2024
Jeffrey M. Perkel published an
interesting article in Nature on how WebAssembly is being used in scientific domains which includes a mention of my work.
Oct 22, 2023
Our paper
Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes won best paper at
LDAV 2023Oct 3, 2023
Our paper on
ray tracing spherical harmonics glyphs received an honorable mention at VMV 2023!
Aug 22, 2023
I’ve joined
Luminary Cloud as a scientific visualization engineer to revolutionize computer-aided engineering workflows in the browser!
Aug 22, 2023
The pre-print of our paper on speculative progressive isosurface raycasting in the browser using WebGPU is now
online!
May 9, 2022
Landon presented our paper on
GraphWaGu at EGPGV!
Oct 20, 2021
I served on the IEEE VIS program committee, and again as Tech Chair.
Aug 4, 2021
Ray Tracing Gems II is available now online for free, and includes a chapter by me on demystifying the shader binding table!"
Jun 14, 2021
I served on the EGPGV program committee.
Mar 17, 2021
I’ve successfully defended my
PhD dissertation!
Feb 5, 2021
The preprint of our paper
IPDPS 2021 paper,
Adaptive Spatially Aware I/O for Multiresolution Particle Data Layouts, is now online!
Dec 10, 2020
Our paper extending our work on RTX-accelerated point location,
Accelerating Unstructured Mesh Point Location with RT Cores, has been accepted for publication in IEEE Transactions on Visualization and Computer Graphics!
Oct 30, 2020
I received a
special IEEE award for Meritorious Service for my work on the IEEE VIS 2020 Tech Committee!
Oct 25, 2020
Our paper,
Interactive Visualization of Terascale Data in the Browser: Fact or Fiction?, received an Honorable Mention at LDAV 2020!
Sep 7, 2020
The preprint of our VIS paper
Efficient and Flexible Hierarchical Data Layouts for a Unified Encoding of Scalar Field Precision and Resolution is
now available!
Sep 4, 2020
The preprint of our VIS paper
Ray Tracing Structured AMR Data Using ExaBricks is
now available!
Sep 4, 2020
The preprint of our VIS short paper
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls is
now available!
Sep 3, 2020
The preprint of our VIS paper
Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements is
now available!
Aug 27, 2020
The preprint of our LDAV paper
Interactive Visualization of Terascale Data in the Browser: Fact or Fiction? is
now available!
Jul 15, 2020
Nate presented our paper
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types at HPG 2020, the talk recording is available on
YoutubeJul 5, 2020
The preprint of our HPG 2020 paper
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types is now
online!
May 26, 2020
Feng’s EuroVis 2020 presentation on our
Tree-Based Adaptive Mesh Refinement rendering paper is now online.
Apr 5, 2020
The pre-print of our paper at EuroVis 2020 is now available online
here.
Aug 10, 2019
The pre-print of our short paper at IEEE VIS 2019 is now available online
here.
Aug 8, 2019
I presented our paper
Spatially-aware Parallel I/O for Particle Data at ICPP 2019 in Kyoto.
Jul 8, 2019
Ingo Wald presented our short paper
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location at HPG 2019 in Strasbourg.
Jun 6, 2019
I presented our paper
Scalable Ray Tracing Using the Distributed FrameBuffer, and Mengjiao Han presented our paper
Ray Tracing Generalized Tube Primitives: Method and Applications at EuroVis 2019 in Porto.
May 23, 2019
The pre-print of our short paper accepted to HPG 2019 is now available online.
Mar 27, 2019
The pre-prints of our two papers accepted to EuroVis 2019 are now available online.
Dec 14, 2018
Our paper
CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data has been published in
IEEE TVCG.
Nov 12, 2018
I presented our paper
libIS: A Lightweight Library for Flexible In Transit Visualization at
ISAV 2018 in Dallas.
Oct 25, 2018
Feng Wang presented our paper
CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data at
IEEE VIS 2018 in Berlin.
Oct 21, 2018
I’ll be presenting part of the
Topology Toolkit Tutorial at IEEE VIS in Berlin.
Sep 21, 2018
Our paper
libIS: A Lightweight Library for Flexible In Transit Visualization was accepted to
ISAV 2018!
Jul 11, 2018
Our paper
CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data was accepted to
IEEE VIS 2018!
Jun 4, 2018
Chuck Hansen presented our paper
VisIt-OSPRay: Toward an Exascale Volume Visualization System at
EGPGV18 in Brno.
Mar 28, 2018
Sidharth Kumar presented our paper
Scalable Data Management of the Uintah Simulation Framework for Next-Generation Engineering Problems with Radiation at
SC Asia 2018 in Singapore.
Feb 19, 2018
I’m visiting
Argonne National Laboratory for the next two weeks to work with Silvio Rizzi and Joe Insley on our interactive in situ visualization project.
Jan 1, 2018
Our paper
A Virtual Reality Visualization Tool for Neuron Tracing has been published in
IEEE TVCG.
Nov 30, 2017
Carson Brownlee presented our paper on
CPU Volume Rendering of Adaptive Mesh Refinement Data at the
SIGGRAPH Asia 2017 Symposium on Visualization in Bangkok.
Nov 19, 2017
An article covering our virtual reality tool for neuron tracing appeared in
Scientific American.
Nov 14, 2017
Pavol Klacansky and I presented a poster on our
virtual reality visualization tool for neuron tracing at the 2017
Society of Neuroscience annual meeting in Washington D.C.
Nov 12, 2017
I gave a lightning talk about our work on
Flexible In Situ Visualization of LAMMPS Simulations at
ISAV17 in Denver.
Nov 11, 2017
I presented our hands-on tutorial
Using OSPRay with Data-Distributed Applications at the 2017 Intel HPC Developer Conference in Denver. A PDF of the
slides is available online.
Nov 11, 2017
Silvio Rizzi presented our work on
Interactive In Situ Visualization of LAMMPS Simulations with OSPRay at the 2017 Intel HPC Developer Conference in Denver. A
recording of the talk and
slides are available online.
Oct 3, 2017
I presented our paper
A Virtual Reality Visualization Tool for Neuron Tracing at
IEEE VIS17 in Phoenix.
Oct 1, 2017
I presented the CPU-based rendering section of the
Interactive Visualization of Large Dynamic Particle Data tutorial with Martin Falk, Michael Krone and Guido Reina at
IEEE VIS17 in Phoenix.
Jun 12, 2017
I presented our paper
Progressive CPU Volume Rendering with Sample Accumulation at
EGPGV 2017 in Barcelona.
May 15, 2017
I’m returning for an internship at Intel in Austin with the
OSPRay team.
Oct 1, 2016
Our paper
In Situ Exploration of Particle Simulations with CPU Ray Tracing has been published in Supercomputing Frontiers and Innovations.
Jun 23, 2016
I presented our work on
In Situ Exploration of Particle Simulations with CPU Ray Tracing at the
ISC Workshop on In Situ Visualization in Frankfurt.
May 12, 2016
I’m starting my summer internship at Intel in Austin, where I’ll be working with the
OSPRay team.
May 9, 2016
Our paper
VTK-m: Accelerating the Visualization Toolkit for Massively Threaded Architectures has been published in IEEE Computer Graphics & Applications.
Oct 29, 2015
Ingo Wald presented our paper
CPU Ray Tracing Large Particle Data with Balanced P-k-d Trees at
IEEE VIS15 in Chicago.
Jun 12, 2015
I’m starting my summer internship at
Los Alamos National Lab as part of the
Data Science at Scale School. I’ll be working with Chris Sewell on the
VTK-m project.
Aug 22, 2014
I’m starting my PhD in Computer Science at the University of Utah!