Publications

Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes

Will Usher, Landon Dyken, Sidharth Kumar. IEEE Symposium on Large Data Analysis and Visualization (LDAV), 2023.

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Best Paper

Ray Tracing Spherical Harmonics Glyphs

Christoph Peters, Tark Patel, Will Usher, and Chris R. Johnson. International Symposium on Vision, Modeling and Visualization (VMV), 2023.

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Honorable Mention

GraphWaGu: GPU Powered Large Scale Graph Layout Computation and Rendering for the Web

Landon Dyken, Pravin Poudel, Will Usher, Steve Petruzza, Jake Y. Chen, Sidharth Kumar. Eurographics Symposium on Parallel Graphics and Visualization, 2022.

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Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data

Stefan Zellmann, Ingo Wald, Alper Sahistan, Matthias Hellmann, Will Usher. Eurographics Symposium on Parallel Graphics and Visualization, 2022.

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Adaptive Spatially Aware I/O for Multiresolution Particle Data Layouts

Will Usher, Xuan Huang, Steve Petruzza, Sidharth Kumar, Stuart R. Slattery, Sam T. Reeve, Feng Wang, Chris R. Johnson, and Valerio Pascucci. IEEE International Parallel & Distributed Processing Symposium (IPDPS), 2021.

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Adaptive Multiresolution Techniques for I/O, Data Layout, and Visualization of Massive Simulations

Will Usher. PhD Dissertation, University of Utah, 2021.

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Efficient and Flexible Hierarchical Data Layouts for a Unified Encoding of Scalar Field Precision and Resolution

Duong Hoang, Brian Summa, Harsh Bhatia, Peter Lindstrom, Pavol Klacansky, Will Usher, Peer-Timo Bremer and Valerio Pascucci. IEEE Transactions on Visualization and Computer Graphics, 2021.

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Improving the Usability of Virtual Reality Neuron Tracing with Topological Element

Torin McDonald, Will Usher, Nate Morrical, Attila Gyulassy, Steve Petruzza, Frederick Federer, Alessandra Angelucci, and Valerio Pascucci. IEEE Transactions on Visualization and Computer Graphics, 2021.

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Ray Tracing Structured AMR Data Using ExaBricks

Ingo Wald, Stefan Zellmann, Will Usher, Nate Morrical, Ulrich Lang, and Valerio Pascucci. IEEE Transactions on Visualization and Computer Graphics, 2021.

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Accelerating Unstructured Mesh Point Location with RT Cores

Nate Morrical, Ingo Wald, Will Usher, Valerio Pascucci. IEEE Transactions on Visualization and Computer Graphics, 2020.

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A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls

Mengjiao Han, Ingo Wald, Will Usher, Nate Morrical, Aaron Knoll, Valerio Pascucci and Chris R. Johnson. IEEE VIS Short Papers, 2020.

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Interactive Visualization of Terascale Data in the Browser: Fact or Fiction?

Will Usher and Valerio Pascucci. IEEE Symposium on Large Data Analysis and Visualization (LDAV), 2020.

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Honorable Mention

A Terminology for In Situ Visualization and Analysis Systems

Hank Childs, Sean D. Ahern, James Ahrens, Andrew C. Bauer, Janine Bennett, E. Wes Bethel, Peer-Timo Bremer, Eric Brugger, Joseph Cottam, Matthieu Dorier, Soumya Dutta, Jean M. Favre, Thomas Fogal, Steffen Frey, Christoph Garth, Berk Geveci, William F. Godoy, Charles D. Hansen, Cyrus Harrison, Bernd Hentschel, Joseph Insley, Chris R. Johnson, Scott Klasky, Aaron Knoll, James Kress, Matthew Larsen, Jay Lofstead, Kwan-Liu Ma, Preeti Malakar, Jeremy Meredith, Kenneth Moreland, Paul Navrátil, Patrick O'Leary, Manish Parashar, Valerio Pascucci, John Patchett, Tom Peterka, Steve Petruzza, Norbert Podhorszki, David Pugmire, Michel Rasquin, Silvio Rizzi, David H. Rogers, Sudhanshu Sane, Franz Sauer, Robert Sisneros, Han-Wei Shen, Will Usher, Rhonda Vickery, Venkatram Vishwanath, Ingo Wald, Ruonan Wang, Gunther H. Weber, Brad Whitlock, Matthew Wolf, Hongfeng Yu, Sean B. Ziegeler . The International Journal of High Performance Computing Applications, 2020.

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Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types

Ingo Wald, Nate Morrical, Stefan Zellmann, Lei Ma, Will Usher, Tiejun Huang, Valerio Pascucci. Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proceedings of High Performance Graphics), 2020.

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CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement Data

Feng Wang, Nathan Marshak, Will Usher, Carsten Burstedde, Aaron Knoll, Timo Heister, and Chris R. Johnson. Computer Graphics Forum, 2020.

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A Comparison of Rendering Techniques for 3D Line Sets with Transparency

Michael Kern, Christoph Neuhauser, Torben Maack, Mengjiao Han, Will Usher, and Rüdiger Westermann. IEEE Transactions on Visualization and Computer Graphics, 2020.

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Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing

Nate Morrical, Will Usher, Ingo Wald and Valerio Pascucci. IEEE VIS Short Papers, 2019.

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Spatially-aware Parallel I/O for Particle Data

Sidharth Kumar, Steve Petruzza, Will Usher, and Valerio Pascucci. 48th International Conference on Parallel Processing (ICPP), 2019.

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Ray Tracing Generalized Tube Primitives: Method and Applications

Mengjiao Han, Ingo Wald, Will Usher, Qi Wu, Feng Wang, Valerio Pascucci, Charles D. Hansen, and Chris R. Johnson. Computer Graphics Forum (Proceedings of EuroVis), 2019.

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Scalable Ray Tracing Using the Distributed FrameBuffer

Will Usher, Ingo Wald, Jefferson Amstutz, Johannes Günther, Carson Brownlee, and Valerio Pascucci. Computer Graphics Forum (Proceedings of EuroVis), 2019.

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RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location

Ingo Wald, Will Usher, Nate Morrical, Laura Lediaev, and Valerio Pascucci. High Performance Graphics Short Papers, 2019.

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CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data

Feng Wang, Ingo Wald, Qi Wu, Will Usher and Chris R. Johnson. IEEE Transactions on Visualization and Computer Graphics, 2019.

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libIS: A Lightweight Library for Flexible In Transit Visualization

Will Usher, Silvio Rizzi, Ingo Wald, Jefferson Amstutz, Joseph Insley, Venkatram Vishwanath, Nicola Ferrier, Michael E. Papka, and Valerio Pascucci . ISAV: In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization (ISAV '18) , 2018.

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VisIt-OSPRay: Toward an Exascale Volume Visualization System

Qi Wu, Will Usher, Steve Petruzza, Sidharth Kumar, Feng Wang, Ingo Wald, Valerio Pascucci, and Charles D. Hansen . Eurographics Symposium on Parallel Graphics and Visualization, 2018.

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Scalable Data Management of the Uintah Simulation Framework for Next-Generation Engineering Problems with Radiation

Sidharth Kumar, Alan Humphrey, Will Usher, Steve Petruzza, Brad Peterson, John A. Schmidt, Derek Harris, Ben Isaac, Jeremy Thornock, Todd Harman, Valerio Pascucci, and Martin Berzins . Supercomputing Frontiers, 2018.

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A Virtual Reality Visualization Tool for Neuron Tracing

Will Usher, Pavol Klacansky, Frederick Federer, Peer-Timo Bremer, Aaron Knoll, Jeff Yarch, Alessandra Angelucci, and Valerio Pascucci. IEEE Transactions on Visualization and Computer Graphics, 2018.

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CPU Volume Rendering of Adaptive Mesh Refinement Data

Ingo Wald, Carson Brownlee, Will Usher, and Aaron Knoll". SIGGRAPH Asia 2017 Symposium on Visualization, 2017.

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Progressive CPU Volume Rendering with Sample Accumulation

Will Usher, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, and Ingo Wald. Eurographics Symposium on Parallel Graphics and Visualization, 2017.

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In Situ Exploration of Particle Simulations with CPU Ray Tracing

Will Usher, Ingo Wald, Aaron Knoll, Michael E. Papka, and Valerio Pascucci. Supercomputing Frontiers and Innovations, 2016.

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VTK-m: Accelerating the Visualization Toolkit for Massively Threaded Architectures

Kenneth Moreland, Christopher Sewell, William Usher, Li-ta Lo, Jeremy Meredith, David Pugmire, James Kress, Hendrik Schroots, Kwan-Liu Ma, Hank Childs, Matthew Larsen, Chun-Ming Chen, Robert Maynard, and Berk Geveci . IEEE Computer Graphics and Applications, 2016.

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CPU Ray Tracing Large Particle Data with Balanced P-k-d Trees

Ingo Wald, Aaron Knoll, Gregory P. Johnson, Will Usher, Valerio Pasucci, and Michael E. Papka. IEEE Vis (conference), 2015.

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