[−][src]Function tobj::load_obj_buf
pub fn load_obj_buf<B, ML>(reader: &mut B, material_loader: ML) -> LoadResult where
B: BufRead,
ML: Fn(&Path) -> MTLLoadResult,
Load the various meshes in an OBJ buffer of some kind, e.g. a network stream, text file already in memory or so on.
You must pass a "material loader" function, which will return a material
given a name. A trivial material loader may just look at the file
name and then call load_mtl_buf
with the in-memory MTL file source.
Alternatively it could pass an MTL file in memory to load_mtl_buf
to
parse materials from some buffer.
Example
The test for load_obj_buf
includes the OBJ and MTL files as strings
and uses a Cursor
to provide a BufRead
interface on the buffer.
use std::io::Cursor; const CORNELL_BOX_OBJ: &'static str = include_str!("cornell_box.obj"); const CORNELL_BOX_MTL1: &'static str = include_str!("cornell_box.mtl"); const CORNELL_BOX_MTL2: &'static str = include_str!("cornell_box2.mtl"); let m = tobj::load_obj_buf(&mut Cursor::new(CORNELL_BOX_OBJ), |p| { match p.to_str().unwrap() { "cornell_box.mtl" => tobj::load_mtl_buf(&mut Cursor::new(CORNELL_BOX_MTL1)), "cornell_box2.mtl" => tobj::load_mtl_buf(&mut Cursor::new(CORNELL_BOX_MTL2)), _ => unreachable!(), } });