LPCGame
A Simple 2d Game Engine
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base.h
1 #ifndef BASE_H
2 #define BASE_H
3 
4 #include "rect.h"
5 #include "vectors.h"
6 
7 /*
8 * A file for forward declarations of classes or
9 * various widely used types
10 */
11 //I would like to not have to have this base file, it's kind of nasty
13 typedef std::vector<Recti> CollisionMap;
14 class Entity;
15 class GameObject;
16 class Camera;
17 class Map;
18 
19 #endif