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LPCGame
A Simple 2d Game Engine
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Files | |
| file | animatedimage.cpp |
| file | animatedimage.h [code] |
| file | base.h [code] |
| file | button.cpp |
| file | button.h [code] |
| file | camera.cpp |
| file | camera.h [code] |
| file | color.cpp |
| file | color.h [code] |
| file | debug.cpp |
| file | debug.h [code] |
| file | editorstate.cpp |
| file | editorstate.h [code] |
| file | entity.cpp |
| file | entity.h [code] |
| file | entityeditor.cpp |
| file | entityeditor.h [code] |
| file | entitymanager.cpp |
| file | entitymanager.h [code] |
| file | gamestate.cpp |
| file | gamestate.h [code] |
| file | image.cpp |
| file | image.h [code] |
| file | input.cpp |
| file | input.h [code] |
| file | jsonhandler.cpp |
| file | jsonhandler.h [code] |
| file | luascript.cpp |
| file | luascript.h [code] |
| file | main.cpp |
| file | map.cpp |
| file | map.h [code] |
| file | mapeditor.cpp |
| file | mapeditor.h [code] |
| file | math.cpp |
| file | math.h [code] |
| file | menustate.cpp |
| file | menustate.h [code] |
| file | motionstate.cpp |
| file | motionstate.h [code] |
| file | objectbutton.h [code] |
| file | physics.cpp |
| file | physics.h [code] |
| file | rect.h [code] |
| file | state.cpp |
| file | state.h [code] |
| file | statemanager.cpp |
| file | statemanager.h [code] |
| file | text.cpp |
| file | text.h [code] |
| file | tile.h [code] |
| file | tilebar.cpp |
| file | tilebar.h [code] |
| file | tileset.cpp |
| file | tileset.h [code] |
| file | timer.cpp |
| file | timer.h [code] |
| file | vectors.h [code] |
| file | window.cpp |
| file | window.h [code] |