LPCGame
A Simple 2d Game Engine
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tilebar.h
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#ifndef TILEBAR_H
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#define TILEBAR_H
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#include <memory>
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#include "base.h"
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#include "window.h"
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#include "image.h"
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#include "tile.h"
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#include "entity.h"
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class
TileBar
:
public
Entity
{
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public
:
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TileBar
();
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~
TileBar
();
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void
Draw
(
Camera
*cam =
nullptr
);
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void
OnMouseDown
();
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std::string
GetSelection
();
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void
Load
(
Json::Value
val);
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void
LoadTileSet
(std::shared_ptr<TileSet> ts){ mTileSet = ts; }
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virtual
Json::Value
Save
()
const
;
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private
:
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enum
Pane { TILE, OBJECT, ENTITY };
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private
:
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//predefined variables from the tilebar json entry
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int
tilesPerRow;
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int
spacer;
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int
xOffset;
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int
yOffset;
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int
tileWidth;
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int
tileHeight;
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//info related to the selected tile
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Image
mSelector;
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int
mSelectedTile;
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std::string mSelectedTileName;
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//pointer to the tileset
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std::shared_ptr<TileSet> mTileSet;
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};
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#endif
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tilebar.h
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