LPCGame
A Simple 2d Game Engine
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image.h
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#ifndef IMAGE_H
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#define IMAGE_H
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#include <string>
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#include <vector>
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#include <memory>
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#include <SDL.h>
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#include "external/json/json.h"
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#include "rect.h"
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#include "vectors.h"
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class
Image
{
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public
:
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Image
();
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Image
(
const
std::string &file);
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~Image
();
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void
SetClips
(
const
std::vector<Recti> &clips);
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void
GenClips
(
int
cW,
int
cH);
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SDL_Texture*
Texture
();
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Recti
Clip
(
int
clipNum)
const
;
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Recti
Clip
()
const
;
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void
SetActiveClip
(
int
clip);
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int
ClipCount
()
const
;
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void
Size
(
int
*w,
int
*h = NULL)
const
;
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int
W
()
const
;
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int
H
()
const
;
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std::string
File
()
const
;
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virtual
void
Save
(
const
std::string &file)
const
;
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virtual
void
Load
(
const
std::string &file);
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protected
:
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virtual
void
Load
(
Json::Value
val);
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Json::Value
SaveClips
()
const
;
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private
:
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Image
(
const
Image
&a);
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Image
& operator = (
const
Image
&a);
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protected
:
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std::shared_ptr<SDL_Texture> mTexture;
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std::string mFile;
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Recti
*mClips;
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int
mNumClips;
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int
mActiveClip;
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};
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#endif
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LPCGame
src
core
image.h
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