LPCGame
A Simple 2d Game Engine
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mapeditor.h
1 #ifndef MAPEDITOR_H
2 #define MAPEDITOR_H
3 
4 #include <vector>
5 #include <string>
6 #include "external/json/json.h"
7 #include "base.h"
8 #include "window.h"
9 #include "image.h"
10 #include "tile.h"
11 #include "camera.h"
12 #include "map.h"
13 
15 
18 class MapEditor : public Map{
19 public:
20  MapEditor();
21  ~MapEditor();
28  void GenerateBlank(int x, int y);
35  void Insert(int x, int y, std::string name);
42  void Remove(int x, int y);
43 };
44 
45 #endif