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A Simple 2d Game Engine
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math.h
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#ifndef MATH_H
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#define MATH_H
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#include <memory>
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#include "base.h"
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8
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class
Math
{
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public
:
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enum
{ UP, DOWN, LEFT, RIGHT };
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static
float
Distance
(
const
Vector2f
&a,
const
Vector2f
&b);
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static
float
Clamp
(
const
float
x,
const
float
min,
const
float
max);
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static
float
Magnitude
(
const
Vector2f
&v);
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static
Vector2f
Normalize
(
const
Vector2f
&v);
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static
Vector2f
Lerp
(
const
Vector2f
&start,
const
Vector2f
&end,
float
percent);
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static
Vector2f
ForwardVector
(
float
degrees);
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static
int
RectNearRect
(
const
Rectf
&a,
const
Rectf
&b,
int
tolerance = 0);
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static
bool
CheckCollision
(
const
Rectf
&a,
const
Rectf
&b);
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static
bool
CheckCollision
(
const
Vector2f
&p,
const
Rectf
&r);
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static
Vector2f
ToSceneSpace
(
const
std::weak_ptr<Camera> cam,
const
Vector2f
&v);
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static
Rectf
ToSceneSpace
(
const
std::weak_ptr<Camera> cam,
const
Rectf
&r);
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static
Vector2f
FromSceneSpace
(
const
std::weak_ptr<Camera> cam,
const
Vector2f
&v);
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static
Rectf
FromSceneSpace
(
const
std::weak_ptr<Camera> cam,
const
Rectf
&r);
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};
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#endif
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src
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math.h
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