LPCGame
A Simple 2d Game Engine
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Json::Path Class Reference

Experimental and untested: represents a "path" to access a node. More...

#include <json.h>

Public Member Functions

 Path (const std::string &path, const PathArgument &a1=PathArgument(), const PathArgument &a2=PathArgument(), const PathArgument &a3=PathArgument(), const PathArgument &a4=PathArgument(), const PathArgument &a5=PathArgument())
 
const Valueresolve (const Value &root) const
 
Value resolve (const Value &root, const Value &defaultValue) const
 
Valuemake (Value &root) const
 Creates the "path" to access the specified node and returns a reference on the node.
 

Detailed Description

Experimental and untested: represents a "path" to access a node.

Syntax:

  • "." => root node
  • ".[n]" => elements at index 'n' of root node (an array value)
  • ".name" => member named 'name' of root node (an object value)
  • ".name1.name2.name3"
  • ".[0][1][2].name1[3]"
  • ".%" => member name is provided as parameter
  • ".[%]" => index is provied as parameter

The documentation for this class was generated from the following files: