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LPCGame
A Simple 2d Game Engine
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base class for Value iterators. More...
#include <json.h>
Inherited by Json::ValueConstIterator, and Json::ValueIterator.
Public Types | |
| typedef unsigned int | size_t |
| typedef int | difference_type |
| typedef ValueIteratorBase | SelfType |
Public Member Functions | |
| ValueIteratorBase (const Value::ObjectValues::iterator ¤t) | |
| bool | operator== (const SelfType &other) const |
| bool | operator!= (const SelfType &other) const |
| difference_type | operator- (const SelfType &other) const |
| Value | key () const |
| Return either the index or the member name of the referenced value as a Value. | |
| UInt | index () const |
| Return the index of the referenced Value. -1 if it is not an arrayValue. | |
| const char * | memberName () const |
| Return the member name of the referenced Value. "" if it is not an objectValue. | |
Protected Member Functions | |
| Value & | deref () const |
| void | increment () |
| void | decrement () |
| difference_type | computeDistance (const SelfType &other) const |
| bool | isEqual (const SelfType &other) const |
| void | copy (const SelfType &other) |
base class for Value iterators.