LPCGame
A Simple 2d Game Engine
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LuaC::CameraLib Class Reference

#include <luaccamera.h>

Inherits LuaC::UdataLib< std::weak_ptr< Camera > >.

Static Public Member Functions

static int luaopen_camera (lua_State *l)
 Open the Camera library for Lua state l.
 
- Static Public Member Functions inherited from LuaC::UdataLib< std::weak_ptr< Camera > >
static std::weak_ptr< Camera > * Allocate (lua_State *l)
 
static void Push (lua_State *l, const std::weak_ptr< Camera > *obj)
 
static void Copy (lua_State *from, int idx, lua_State *too)
 
static std::weak_ptr< Camera > * Check (lua_State *l, int i)
 

Detailed Description

The Lua library for the Camera class


The documentation for this class was generated from the following files: