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LPCGame
A Simple 2d Game Engine
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This is the complete list of members for LuaC::EntityLib, including all inherited members.
| Allocate(lua_State *l) | LuaC::UdataLib< std::shared_ptr< Entity > > | inlinestatic |
| Check(lua_State *l, int i) | LuaC::UdataLib< std::shared_ptr< Entity > > | inlinestatic |
| Copy(lua_State *from, int idx, lua_State *too) | LuaC::UdataLib< std::shared_ptr< Entity > > | inlinestatic |
| luaopen_entity(lua_State *l) | LuaC::EntityLib | static |
| Push(lua_State *l, const std::shared_ptr< Entity > *obj) | LuaC::UdataLib< std::shared_ptr< Entity > > | inlinestatic |