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LPCGame
A Simple 2d Game Engine
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#include <luacentity.h>
Inherits LuaC::UdataLib< std::shared_ptr< Entity > >.
Static Public Member Functions | |
| static int | luaopen_entity (lua_State *l) |
| Open the Entity Lua library for Lua state l. | |
Static Public Member Functions inherited from LuaC::UdataLib< std::shared_ptr< Entity > > | |
| static std::shared_ptr< Entity > * | Allocate (lua_State *l) |
| static void | Push (lua_State *l, const std::shared_ptr< Entity > *obj) |
| static void | Copy (lua_State *from, int idx, lua_State *too) |
| static std::shared_ptr< Entity > * | Check (lua_State *l, int i) |
Class for storing functions used to manage interaction between Lua and the Entity class. Defines the Entity Lua Lib