LPCGame
A Simple 2d Game Engine
|
#include <luacentity.h>
Inherits LuaC::UdataLib< std::shared_ptr< Entity > >.
Static Public Member Functions | |
static int | luaopen_entity (lua_State *l) |
Open the Entity Lua library for Lua state l. | |
![]() | |
static std::shared_ptr< Entity > * | Allocate (lua_State *l) |
static void | Push (lua_State *l, const std::shared_ptr< Entity > *obj) |
static void | Copy (lua_State *from, int idx, lua_State *too) |
static std::shared_ptr< Entity > * | Check (lua_State *l, int i) |
Class for storing functions used to manage interaction between Lua and the Entity class. Defines the Entity Lua Lib