8 #include "core/entity.h"
34 static const struct luaL_reg luaEntityLib[];
36 static int newEntity(lua_State *l);
38 static int callFunction(lua_State *caller);
40 static int destroy(lua_State *l);
42 static int release(lua_State *l);
44 static int getPhysics(lua_State *l);
45 static int getBox(lua_State *l);
46 static int getTag(lua_State *l);
47 static int getName(lua_State *l);
49 static int render(lua_State *l);
51 static int newIndex(lua_State *l);
54 static int setTag(lua_State *l,
int i);
56 static int toString(lua_State *l);
57 static int concat(lua_State *l);
59 static int garbageCollection(lua_State *l);