LPCGame
A Simple 2d Game Engine
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LuaC::ImageLib Class Reference

#include <luacimage.h>

Inherits LuaC::UdataLib< std::shared_ptr< Image > >.

Static Public Member Functions

static int luaopen_image (lua_State *l)
 
- Static Public Member Functions inherited from LuaC::UdataLib< std::shared_ptr< Image > >
static std::shared_ptr< Image > * Allocate (lua_State *l)
 
static void Push (lua_State *l, const std::shared_ptr< Image > *obj)
 
static void Copy (lua_State *from, int idx, lua_State *too)
 
static std::shared_ptr< Image > * Check (lua_State *l, int i)
 

Detailed Description

Class for storing functions for interacting with Image objects from Lua. Defines the Image Lua Lib


The documentation for this class was generated from the following files: