|
LPCGame
A Simple 2d Game Engine
|
#include <luacimage.h>
Inherits LuaC::UdataLib< std::shared_ptr< Image > >.
Static Public Member Functions | |
| static int | luaopen_image (lua_State *l) |
Static Public Member Functions inherited from LuaC::UdataLib< std::shared_ptr< Image > > | |
| static std::shared_ptr< Image > * | Allocate (lua_State *l) |
| static void | Push (lua_State *l, const std::shared_ptr< Image > *obj) |
| static void | Copy (lua_State *from, int idx, lua_State *too) |
| static std::shared_ptr< Image > * | Check (lua_State *l, int i) |