| LPCGame
    A Simple 2d Game Engine | 
#include <luacphysics.h>
Inherits LuaC::UdataLib< std::weak_ptr< Physics > >.
| Static Public Member Functions | |
| static int | luaopen_physics (lua_State *l) | 
| Open the Physics library for Lua state l. | |
|  Static Public Member Functions inherited from LuaC::UdataLib< std::weak_ptr< Physics > > | |
| static std::weak_ptr< Physics > * | Allocate (lua_State *l) | 
| static void | Push (lua_State *l, const std::weak_ptr< Physics > *obj) | 
| static void | Copy (lua_State *from, int idx, lua_State *too) | 
| static std::weak_ptr< Physics > * | Check (lua_State *l, int i) | 
The Lua library for the Physics class