LPCGame
A Simple 2d Game Engine
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LuaC::PhysicsLib Class Reference

#include <luacphysics.h>

Inherits LuaC::UdataLib< std::weak_ptr< Physics > >.

Static Public Member Functions

static int luaopen_physics (lua_State *l)
 Open the Physics library for Lua state l.
 
- Static Public Member Functions inherited from LuaC::UdataLib< std::weak_ptr< Physics > >
static std::weak_ptr< Physics > * Allocate (lua_State *l)
 
static void Push (lua_State *l, const std::weak_ptr< Physics > *obj)
 
static void Copy (lua_State *from, int idx, lua_State *too)
 
static std::weak_ptr< Physics > * Check (lua_State *l, int i)
 

Detailed Description

The Lua library for the Physics class


The documentation for this class was generated from the following files: