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LPCGame
A Simple 2d Game Engine
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#include <luacrectf.h>
Inherits LuaC::UdataLib< Rectf >.
Static Public Member Functions | |
| static int | luaopen_rectf (lua_State *l) |
| Open the Rectf library for Lua state l. | |
Static Public Member Functions inherited from LuaC::UdataLib< Rectf > | |
| static Rectf * | Allocate (lua_State *l) |
| static void | Push (lua_State *l, const Rectf *obj) |
| static void | Copy (lua_State *from, int idx, lua_State *too) |
| static Rectf * | Check (lua_State *l, int i) |
The Lua library for the Rectf class