LPCGame
A Simple 2d Game Engine
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LuaC::TextLib Class Reference

#include <luactext.h>

Inherits LuaC::UdataLib< std::shared_ptr< Text > >.

Static Public Member Functions

static int luaopen_text (lua_State *l)
 Open the Text library in Lua state l.
 
- Static Public Member Functions inherited from LuaC::UdataLib< std::shared_ptr< Text > >
static std::shared_ptr< Text > * Allocate (lua_State *l)
 
static void Push (lua_State *l, const std::shared_ptr< Text > *obj)
 
static void Copy (lua_State *from, int idx, lua_State *too)
 
static std::shared_ptr< Text > * Check (lua_State *l, int i)
 

Detailed Description

The Lua library for the Text class


The documentation for this class was generated from the following files: