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LPCGame
A Simple 2d Game Engine
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A button that can register class member functions. More...
#include <objectbutton.h>
Inherits Button.
Public Member Functions | |
| void | RegisterCallBack (T *obj, void(T::*func)(std::string), std::string param) |
| void | OnClick () |
| Run the registered callback function. | |
| Json::Value | Save () const |
| void | Load (Json::Value val) |
Public Member Functions inherited from Button | |
| Button (std::string script) | |
| void | Draw (std::weak_ptr< Camera > camera) |
| void | RegisterCallBack (void(*f)(std::string), std::string param) |
| virtual Json::Value | Save () |
Public Member Functions inherited from Entity | |
| Entity (std::string file) | |
| virtual void | Init (std::shared_ptr< Entity > self=nullptr) |
| virtual void | Free () |
| virtual void | Update () |
| Update the game object. | |
| virtual void | Move (float deltaT) |
| virtual void | OnMouseDown () |
| On mouse down events. | |
| virtual void | OnMouseUp () |
| On mouse up event. | |
| virtual void | OnMouseEnter () |
| On mouse enter. | |
| virtual void | OnMouseExit () |
| On mouse exit. | |
| virtual void | CheckMouseOver (const Vector2f &pos) |
| bool | GetMouseOver () const |
| Return T/F is the mouse is over the object. | |
| Physics * | GetPhysics () |
| std::weak_ptr< Physics > | GetPhysicsWeakPtr () |
| void | SetCollisionMap (CollisionMap map) |
| Rectf | Box () const |
| Get the object's box. | |
| void | SetTag (std::string tag) |
| Set the entity's tag. | |
| std::string | Tag () const |
| Get the entity's tag. | |
| void | SetName (std::string name) |
| std::string | Name () const |
| void | Render (bool b) |
| Set the Entity render flag. | |
| bool | Render () const |
| Check if the Entity should be drawn. | |
| void | IsUiElement (bool b) |
| Set the Entity "is ui element" flag. | |
| bool | IsUiElement () const |
| Check if the Entity is a ui element. | |
| LuaScript * | Script () |
| Get a pointer to the Entity's LuaScript. | |
| virtual void | Save (const std::string &file) const |
| virtual void | Load (const std::string &file, Json::Value overrides=Json::Value()) |
Additional Inherited Members | |
Protected Attributes inherited from Button | |
| Text | mText |
| void(* | mFunc )(std::string) |
| The callback function pointer & its value. | |
| std::string | mParam |
A button that can register class member functions.
A button that is able to register class member functions as its callback TODO: This class is being replaced by scripted entities
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inlinevirtual |
Load the object from a Json::Value
| val | The Json::Value to load from |
Reimplemented from Button.
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inline |
Register an object and the object function to call when the button is pressed
| obj | The object context to call the function in |
| func | The function on the object to call |
| param | The parameter to pass to the function when calling it |
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inlinevirtual |
Save the object data to a json value and return it
Reimplemented from Entity.