LPCGame
A Simple 2d Game Engine
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A button that can register class member functions. More...
#include <objectbutton.h>
Inherits Button.
Public Member Functions | |
void | RegisterCallBack (T *obj, void(T::*func)(std::string), std::string param) |
void | OnClick () |
Run the registered callback function. | |
Json::Value | Save () const |
void | Load (Json::Value val) |
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Button (std::string script) | |
void | Draw (std::weak_ptr< Camera > camera) |
void | RegisterCallBack (void(*f)(std::string), std::string param) |
virtual Json::Value | Save () |
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Entity (std::string file) | |
virtual void | Init (std::shared_ptr< Entity > self=nullptr) |
virtual void | Free () |
virtual void | Update () |
Update the game object. | |
virtual void | Move (float deltaT) |
virtual void | OnMouseDown () |
On mouse down events. | |
virtual void | OnMouseUp () |
On mouse up event. | |
virtual void | OnMouseEnter () |
On mouse enter. | |
virtual void | OnMouseExit () |
On mouse exit. | |
virtual void | CheckMouseOver (const Vector2f &pos) |
bool | GetMouseOver () const |
Return T/F is the mouse is over the object. | |
Physics * | GetPhysics () |
std::weak_ptr< Physics > | GetPhysicsWeakPtr () |
void | SetCollisionMap (CollisionMap map) |
Rectf | Box () const |
Get the object's box. | |
void | SetTag (std::string tag) |
Set the entity's tag. | |
std::string | Tag () const |
Get the entity's tag. | |
void | SetName (std::string name) |
std::string | Name () const |
void | Render (bool b) |
Set the Entity render flag. | |
bool | Render () const |
Check if the Entity should be drawn. | |
void | IsUiElement (bool b) |
Set the Entity "is ui element" flag. | |
bool | IsUiElement () const |
Check if the Entity is a ui element. | |
LuaScript * | Script () |
Get a pointer to the Entity's LuaScript. | |
virtual void | Save (const std::string &file) const |
virtual void | Load (const std::string &file, Json::Value overrides=Json::Value()) |
Additional Inherited Members | |
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Text | mText |
void(* | mFunc )(std::string) |
The callback function pointer & its value. | |
std::string | mParam |
A button that can register class member functions.
A button that is able to register class member functions as its callback TODO: This class is being replaced by scripted entities
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inlinevirtual |
Load the object from a Json::Value
val | The Json::Value to load from |
Reimplemented from Button.
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inline |
Register an object and the object function to call when the button is pressed
obj | The object context to call the function in |
func | The function on the object to call |
param | The parameter to pass to the function when calling it |
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inlinevirtual |
Save the object data to a json value and return it
Reimplemented from Entity.