LPCGame
A 2d game 'engine' written in C++
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#include <vector>
#include <memory>
#include "../externals/json/json.h"
#include "entity.h"
#include "map.h"
#include "camera.h"
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Classes | |
class | EntityManager |
Handles the Entities in the active state. More... | |
Typedefs | |
typedef std::vector < std::shared_ptr< Entity > > | EntityList |
typedef std::vector<std::shared_ptr<Entity> > EntityList |
Typedef for a vector of Entity shared pointers TODO: Should i instead store objects in an unordered map by their name/tag?