LPCGame
A 2d game 'engine' written in C++
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entitymanager.h File Reference
#include <vector>
#include <memory>
#include "../externals/json/json.h"
#include "entity.h"
#include "map.h"
#include "camera.h"

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Classes

class  EntityManager
 Handles the Entities in the active state. More...
 

Typedefs

typedef std::vector
< std::shared_ptr< Entity > > 
EntityList
 

Typedef Documentation

typedef std::vector<std::shared_ptr<Entity> > EntityList

Typedef for a vector of Entity shared pointers TODO: Should i instead store objects in an unordered map by their name/tag?