1 #ifndef LUAC_ANIMATEDIMAGE_H
2 #define LUAC_ANIMATEDIMAGE_H
8 #include "core/animatedimage.h"
33 static const struct luaL_reg luaAnimatedImageLib[];
35 static int newAnimatedImage(lua_State *l);
37 static int update(lua_State *l);
39 static int play(lua_State *l);
41 static int playing(lua_State *l);
43 static int size(lua_State *l);
45 static int width(lua_State *l);
47 static int height(lua_State *l);
49 static int file(lua_State *l);
51 static int release(lua_State *l);
53 static int garbageCollection(lua_State *l);