LPCGame
A Simple 2d Game Engine
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LuaC::AnimatedImageLib Class Reference

#include <luacanimatedimage.h>

Inherits LuaC::UdataLib< std::shared_ptr< AnimatedImage > >.

Static Public Member Functions

static int luaopen_animatedimage (lua_State *l)
 Open the Animated Image library in Lua state l.
 
- Static Public Member Functions inherited from LuaC::UdataLib< std::shared_ptr< AnimatedImage > >
static std::shared_ptr
< AnimatedImage > * 
Allocate (lua_State *l)
 
static void Push (lua_State *l, const std::shared_ptr< AnimatedImage > *obj)
 
static void Copy (lua_State *from, int idx, lua_State *too)
 
static std::shared_ptr
< AnimatedImage > * 
Check (lua_State *l, int i)
 

Detailed Description

The Lua library for the AnimatedImage class


The documentation for this class was generated from the following files: