LPCGame
A Simple 2d Game Engine
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#include <luacanimatedimage.h>
Inherits LuaC::UdataLib< std::shared_ptr< AnimatedImage > >.
Static Public Member Functions | |
static int | luaopen_animatedimage (lua_State *l) |
Open the Animated Image library in Lua state l. | |
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static std::shared_ptr < AnimatedImage > * | Allocate (lua_State *l) |
static void | Push (lua_State *l, const std::shared_ptr< AnimatedImage > *obj) |
static void | Copy (lua_State *from, int idx, lua_State *too) |
static std::shared_ptr < AnimatedImage > * | Check (lua_State *l, int i) |
The Lua library for the AnimatedImage class