LPCGame
A Simple 2d Game Engine
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PhysicalConstants Struct Reference

Track object's various physical constants. More...

#include <motionstate.h>

Public Attributes

int hAccel
 
int hSpeed
 

Detailed Description

Track object's various physical constants.

Describes the various physical constants of an object, such as max speed and acceleration


The documentation for this struct was generated from the following file: