[][src]Struct syn::Path

pub struct Path {
    pub global: bool,
    pub segments: Vec<PathSegment>,
}

A "Path" is essentially Rust's notion of a name.

It's represented as a sequence of identifiers, along with a bunch of supporting information.

E.g. std::cmp::PartialEq

Fields

global: bool

A ::foo path, is relative to the crate root rather than current module (like paths in an import).

segments: Vec<PathSegment>

The segments in the path: the things separated by ::.

Trait Implementations

impl<T> From<T> for Path where
    T: Into<PathSegment>, 
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impl Clone for Path[src]

impl Eq for Path[src]

impl PartialEq<Path> for Path[src]

impl Debug for Path[src]

impl Hash for Path[src]

impl StructuralPartialEq for Path[src]

impl StructuralEq for Path[src]

impl ToTokens for Path[src]

Auto Trait Implementations

impl Send for Path

impl Sync for Path

impl Unpin for Path

impl UnwindSafe for Path

impl RefUnwindSafe for Path

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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