[−][src]Struct tray_rust::exec::multithreaded::MultiThreaded
The MultiThreaded
execution uses a configurable number of threads in
a threadpool to render each frame
Methods
impl MultiThreaded
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pub fn new(num_threads: u32) -> MultiThreaded
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Create a new multithreaded renderer which will use num_threads
to render the image
Trait Implementations
impl Exec for MultiThreaded
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fn render(&mut self, scene: &mut Scene, rt: &mut RenderTarget, config: &Config)
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Auto Trait Implementations
impl Send for MultiThreaded
impl !Sync for MultiThreaded
impl Unpin for MultiThreaded
impl !UnwindSafe for MultiThreaded
impl !RefUnwindSafe for MultiThreaded
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,